February 7, 2025 - 19:50

Ex-BioWare developers, known for their work on the beloved Dragon Age series, have expressed strong opinions against the push for single-player RPGs to adopt a live service model. The notion that the recently canceled project, Veilguard, failed due to its lack of live service elements has been met with skepticism. Many former developers argue that forcing a single-player game into a live service framework undermines the core experience that players expect from role-playing games.
The developers emphasize that single-player RPGs thrive on rich narratives, character development, and immersive worlds, which can be compromised by the demands of a live service model. They argue that the essence of these games lies in providing a complete experience at launch, allowing players to engage deeply with the story and characters without the interruptions of ongoing updates or monetization strategies.
As the gaming industry continues to evolve, the debate over the viability of live service models for single-player experiences remains a contentious topic, with many advocating for the preservation of traditional RPG elements.